


If you want a Higher Quality version, visit Steam won't allow for me to upload the full 4k textures version. Any diffuse map you have will be present, of course, like the red hair I'm using in my example, so you can use whatever image/paintjob you've come up with.Check out my newest mod: The Godswords of Gielinor (Runescape)! Like the image below, add your recently saved image to the 'Opacity' channel highlighted.Īfter applying the Material to your plane, only the white parts of your image should be displayed. Then, in 3ds Max's material editor, select your material and locate the Maps rollout. When you're finished, save your image as a. Note: Keeping your brush opacity at 100 will maintain crisp, sharp edges in your alpha map. Using these settings with a white brush, just simply paint and layer your strokes on top of one another to create that clumpy hair look you're going for. By changing the control to Fade and playing around with the Fade value, you can simulate a realistic brush stroke. Under the Brushes window in Photoshop, you'll find the Shape Dynamics options. Why model every clump of hair when you can drape a plane over your character's head, paint some hair, then use an opacity map to create some sweet locks?Ĭreating a black and white image doesn't necessarily constitute a tutorial, but how would you go about creating an image like the one above? Very fine edges can be difficult to make, so I'll let you in on a little trick that'll help you create hair like that in a matter of minutes. Strands of hair, a torn and tattered cape, the lining of a frilly dress, or even special effects like waves of energy or slash marks, you name it. Using this technique, you can turn a plane into a variety of objects with ease, without having to add to your poly count to create specific edges or corners on a character/object. In the example above you can see how the white portion of the texture is the only part of the plane that remains after using the Opacity Map. Opacity Maps create the illusion of transparency, using greyscale colors to determine how and where the image is transparent (black) or opaque (white). By combining different types of maps, like Diffuse, Normal (Bump/Displacement), or Specular, you can create very well-rounded textures for objects and characters.
